Course UX DesignerLC-UX

The course is available on demand.

Remote training: online live with a trainer and a group. Available on demand, at time and place convenient to you, for groups of at least 6 participants.

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exempt from VAT

Price: 1090 EUR

ability to pay in 3 installments


percent icon first minute (30+ days before) - 3%

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percent icon practical exercises and mini-projects

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desktop icon computer station included

  1. INTRODUCTION TO USER EXPERIENCE DESIGN
    • UX is a state of mind
    • Product integrity
    • Product desirability
    • Mental models
    • The Paradox of Specificity
    • Engineering Culture
    • Finding a design goal
    • UX and Agile
    • UX is a process
  2. UX DESIGN FUNDAMENTALS
    • Research as a fundament of UX
    • Desktop and mobile – how to conduct research? • Defining the goal
    • What and when to test?
    • Testing tools – construction and practice • Project 1 – USABILITY TEST
    • Fundamentals of research analysis techniques
    • Affinity diagram
    • Customer Journey Map
    • Personas
    • Empathy map
  3. UX DESIGN IN PRACTICE
    • Structure and navigation
    • Interactions – basics
    • Design principles
    • Introduction to design
    • Fundamentals of FIGMA and AXURE
    • Project 2 – LOW FIDELITY PROTOTYPE
    • Usability testing
  4. DESIGN THINKING IN UX
  5. UX DESIGN FUNDAMENTALS II
    • Advanced research techniques
    • Depth interviews
    • Card sorting
    • A/B testing
    • Competitive benchmarking
    • Advanced techniques of data analysis • Project 3 – AFFINITY DIAGRAM
    • Project 4 – CUSTOMER JOURNEY MAP
    • Information architecture
    • Anatomy of an interaction
    • Controls/Rules/Feedback
    • Wireframing
  6. DESIGN PRINCIPLES II
    • Principles and patterns
    • Affordances
    • Progressive disclosure
  7. ERROR HANDLING
  8. MOBILE/DESKTOP NAVIGATION
    • Different application types
    • App unbundling
    • Content
    • Display
    • Navigation and flow
    • Project 5 – USER’S FLOW
  9. WORKFLOWS
    • What are workflows?
    • Registration/Onboarding/Complex forms
    • Project 6 – INTERACTION DESIGN
  10. PROTOTYPING
    • About prototypes
    • Low/Medium/High fidelity
    • FIGMA and AXURE – how to make a good prototype
    • Annotations
    • Project 7 – MEDIUM FIDELITY PROTOTYPE
    • Project 8 – ANNOTATIONS